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Gnomonology Designing With Digital Clay Details TACTiLE
In this tutorials, Cesar Dacol Jr. gives us a master class on how to sculpt realistic skin details such as wrinkles, warts and skin bunching by hand. ... |
09 April, 2011 |
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Gnomonology Creating Tileable Textures Lemonshare
When texturing objects in a 3D application, it is often necessary to use a texture that can be tiled. ... |
09 April, 2011 |
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09 April, 2011 |
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09 April, 2011 |
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09 April, 2011 |
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09 April, 2011 |
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Gnomonology Bullets Dust Hits And Debris Chapter 1-4 DVD NSiD
When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris.... |
09 April, 2011 |
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Gnomonology |
Gnomonology Advanced Rendering Arch Viz Rendering In Mental Ray TACTiLE
Arch Viz Rendering In Mental Ray... |
09 April, 2011 |
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09 April, 2011 |
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Gnomonology Rendering Zbrush displacement maps Lemonshare
This tutorial gives a detailed walkthrough of using ZBrush 3.1 to extract a 32bit floating point displacement map from the Stingerhead ZTool (also available on Gnomonology).... |
09 April, 2011 |
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Gnomonology |
Gnomonology pixie dust Lemonshare
This two videos are sprite particle tutorial for Maya to produce pixie dust effect for all kinds of special effects: christmas, fairy things, cosmetics Good for understanding of sprites expressions in Maya ... |
09 April, 2011 |
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Gnomonology |
Gnomonology Mental Ray Sketch and Cell Rendering in Maya 2009 Lemonshare
in this video christophe desse show us his workflow for teh creation of his sketch and cell rendering in maya 2009 beside setting up the shaders and rendering in maya , he also show us the compositing and finaling in photoshop cs ... |
09 April, 2011 |
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Gnomonology |



