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Alias Learning Maya Modeling for Animation DVDR Lemonshare

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DVD Notes - Modeling For Animation Concepts

DVD Notes - Modeling For Animation Concepts

Contents
1. Introduction
2. Planning
• Howmuch time do I have?
• Storyboards
• Reference Material
• Detail
• Distance
• Lens Effects and Motion
• Final image resolution and detail
• Does the surface need to deform?
• Is this model the main model in the scene?
• Can I use textures for details?
3. Rules or Guidelines
• If it looks right in the final rendered image then it is right
• Plan things out properly.
• Start new surfaces with low geometry detail
• Build efficient surfaces
• Only build what you see
• Be organized
• Build off of existing surfaces
• Save early, save often
• Test models
• Rules can be broken
4. Deforming Hard Surfaces
• Edges or seams pulling apart
• Overlapping surfaces
• Building enough detail to deform properly
DVD Notes - Modeling For Animation Concepts
Shawn Dunn Page 2 of 57 11/11/2002
5. Organic Surfaces that Deform
• Building enough detail to deform an organic surface properly
o Deforming arm example
• Ensuring modeling lines are in the appropriate direction for
deformation
o Example of an eye
o Example of a mouth
6. Optimization
• Stand-in Geometry
7. Appendix
• Extra scripts
• Hotkeys


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Alias Learning Maya Modeling for Animation DVDR Lemonshare

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