Loops | Samples |: Eat3D CryENGINE 3 Materials An Introduction and Application Lemonshare ================================================================================ LS Crew on 24 June, 2012 Vol. 3 Hélder Pinto goes into more intermediate and advanced topics now that the basic materials are complete. He starts off by talking about parallax occlusion mapping and shows how to create a really nice road material. Hélder then creates a decal material, terrain material, edge decals, decals, detail maps, scrolling textures, specularity tricks, and blend layers. MP4 H.264 / 1280 x 720 / 14 hr.02 min. / + Exercise files AXYZ Metropoly 1 Still Sport MeSpS0001 Lemonshare ================================================================================ LS Crew on 24 June, 2012 Content: Included are 10 3D-Human models in two different positions (sitting, walking, running, watching) for a total of 20 poses Geometry : Optimized in 3000 faces per character. Textures : High level texture maps (3MB 1024*1024px) Format: max and 3ds Evermotion Archinteriors vol.22 Lemonshare ================================================================================ LS Crew on 24 June, 2012 Take a look at these 10 fully textured scenes with professional shaders and lighting ready to render from Archinteriors vol. 22. All scenes are prepared for vray 1.5 SP5 with 3dsmax 2009. Postproduction PSD files included. Eyeon Fusion 6 Videos Lemonshare ================================================================================ LS Crew on 23 June, 2012 Content : Video Format : MP4 Video : MPEG-4 AVC, 1280x718, 16 bits @ 25fps, ~ 1500 kbps Audio : AAC, 112kbps VBR, stereo, 16 bit, 44.1 KHz 01_Fusion 6 - Overview 3D Texture 02_Fusion 6 - Locator 03_Fusion 6 - Advanced Materials 04_Fusion 6 - Stereo Images 05_Speedcomps - 3D Projection Alignment Fusion in 06_Fusion 6 - Anisotropic Highlights 07_Fusion 6 - Fog. SoftClip and Depth of Field 08_Fusion 6 - Eight Small Changes 09_Fusion 6 - XY Path Modifier 10_Fusion 6 - Macro Tools 11_IBC 2008 Artist Presentation - House of Secrets - NL3 12_Fusion 6 - Subsurface Scattering - Part II 13_Fusion 6 - Subsurface Scattering Part I 14_Fusion 6 - Using Favorites 15_Fusion 6 - Configuring a Server Bin 16_Generation 2.0 at IBC 2009 Part 1 17_Generation 2.0 at IBC 2009 Part 2 18_Generation 2.0 at IBC 2009 Part 3 19_Fusion 6.0 - Optimizing for Domain of Definition 20_2012 - An Interview With Marc Weigert 21_Seasons_Greetings_eyeon 22_Fusion - Stabilize X & Y Independently Using Expressions 23_Fusion 6 - Using the 3D Locator in reverse 24_Heat Haze With Particles and Displacement 25_Using Fusions Ram and Disk Cache 26_Use Hotkeys to Add Tools Quickly 27_UV Camera Mapping 28_Assign colors to particles based on Their Velocity 29_Text + and Lower Thirds 30_The TextTool and the Follower 31_Determine the Displacement Vectors from a GridWarp 32_Sneak Peek - Fusion 6/1 Hue Curves Tool 33_Sneak Peek - Fusion 1.6 Particle Meshes 34_Sneak Peak - NAB 2010 35_NAB 2010 - Rain In Your Eyes 36_NAB 2010 - Simple Stereo Conversion 37_Fusion Starting Line - Part 1 skyscraper 38_Fusion Starting Line - SkyScraper Part 2 39_Fusion Starting Line - SkyScraper Part 3 40_Fusion ToolTorials - Text + Part one 41_Fusion ToolTorial - Text + Part three 42_Fusion ToolTorials - Text + Part two 43_Fusion ToolTorials - Text + Part Four 44_Creating A Rainbow 45_Fusion Advanced - Creating a Plasma Ball 46_NAB 2010 - Realistic Water Shader 47_Introduction to the Falloff Tool 48_Volumetric Fire with Planes using particles 49_Simulating Fire Mesh and Interaction - Part A 50_Simulating Fire and particles using Mesh Interaction - Part B 51_Fusion ToolTorial - HUE Curves 52_Setting up a License Server 53_Simple Motion Graphic Expressions 54_Particles Along A Path 55_Blazej\\\'s Using Python with Fusion - Part one 56_Blazej\\\'s Using Python with Fusion - Part two 57_Blazej\\\'s Using Python with Fusion - Part three 58_Fusion Starting Line - Creating a World Shader 59_eyeon Boat Cruise at IBC 2010 60_Blazej\\\'s Using Python with Fusion - Part Four 61_Fusion Workflow - Connecting to Mocha 62_I am Fusion - Felipe\\\'s Disco Ball Part 101 63_I am Fusion - Felipe\\\'s Disco Ball Part 202 64_I am Fusion - Felipe\\\'s Disco Ball Part 303 65_Nydenion Welcome Scene Breakdown 66_Nydenion Desolation Sequence 67_Nydenion fly-through video 68_Nydenion Mechanical Breakdown 69_Fusion Advanced - Creating a Normals Shader 70_Courseware 101 - Basic Compositing a 71_Courseware 102 - Basic Compositing two 72_Courseware 103 - Introduction to 3D Space 1 73_Courseware 104 - Introduction to 3D Space 2 74_Courseware 105 - Introduction to 3D Space 3 75_Courseware 106 - Introduction to 3D Space 4 76_I am Fusion - Ilia\\\'s link to 3D Coat 77_Some New features in Fusion 6.14 78_Smoky Lines with Masks Polygon 79_Fusion Advanced - Simple UV unwrapping 80_I Am Fusion - R3D Workflow with PRO EDL Importer Gnomonology Zbrush MatCaps RsMatCaps Set I TACTiLE ================================================================================ LS Crew on 22 June, 2012 A collection of twelve Zbrush 3 materials. Gnomonology Zbrush MatCaps RsMatCaps Set II TACTiLE ================================================================================ LS Crew on 22 June, 2012 A collection of twelve Zbrush 3 materials. The PsicoSonic Man Company Textures CD13 Dirt and Relief BB3DISO ================================================================================ LS Crew on 22 June, 2012 Dirt & Relief contains: * 182 Textures * High Resolution,2400 x 1800 px. * PDF Catalogue * CD Covers The PsicoSonic Man Company Textures CD12 Artificial Materials BB3DISO ================================================================================ LS Crew on 22 June, 2012 Artificial Materials contains: * 70 Textures + 70 Bump Maps * High Resolution,2000 x 2000 px. * Tileables * PDF Catalogue * CD Covers IMAGECELS CDROM SUNiSO ================================================================================ LS Crew on 22 June, 2012 File formats 8 to 32 bit: BMP, GIF, TIF, and TGA. Most textures are 64 x 64 pixels, with 100 textures 256 x 256 pixels. Photo-index flip chart included. This library does NOT contain any textures or images from any other collection. The PsicoSonic Man Company Textures CD05 Pure Metal BB3DISO ================================================================================ LS Crew on 22 June, 2012 Pure Metal contains: * 150 Textures & 150 Bump Maps * High Resolution, 2400 x 1800 px. * PDF Catalogue * CD Covers